One builder · Building since 2016
Measured by output.
DrisH is the solo builder behind DRISH LABS — a one-person software studio building utility software across macOS, iOS, the browser and client systems. The catalogue is the public record.
Who this is, in plain words.
The rest of this page is how the work gets made. This part is what it is, who makes it, and where — the questions a stranger asks first.
Who is DrisH?
DrisH is an independent software developer based in India and the founder of Drish Labs, a one-person software studio. DrisH designs, builds, ships and supports every product alone, and writes the build notes for each one on this site. DrisH publishes as @hi_drish on X and DrisH31 on GitHub.
What is Drish Labs?
Drish Labs is a one-person software studio founded in 2025 and run from India by DrisH. It ships utility software — small, single-purpose apps that remove one specific piece of friction — on the Mac App Store, the iOS App Store, the Chrome Web Store and GitHub, and takes on a small number of freelance web projects each year. DRISH LABS is the same studio: it is the wordmark and the App Store developer name.
Is Drish Labs a company or one person?
One person. Drish Labs has no employees, no investors and no agency arm. Every app in the catalogue was designed, coded, submitted, priced and supported by DrisH, and the contact form goes to the same person who builds the products.
What has DrisH built?
18 products are live right now — 10 for macOS, 6 for iOS, 1 browser extension, 1 open source, and 15 of them earn revenue. They include Telly, a voice-tracked teleprompter that runs in the MacBook notch; KeyBlock, a keyboard lock for cleaning a Mac; and SpeedPro, a live internet-speed readout for the menu bar. DrisH has also delivered 2 client projects as freelance work. Every product has a written case study on this site.
Where is Drish Labs based?
India. Work is delivered remotely across time zones; most customers are in North America, Europe and the APAC region. Apps are distributed worldwide through Apple's App Store and the Chrome Web Store.
How do you work with DrisH?
Through the contact form on this site, which is the only route in — there is no published email address. DrisH takes on a small number of outside projects each year: focused macOS and iOS apps, and full-stack Next.js web work. Replies come within 24 to 48 hours on weekdays.

Breaking things was the first skill.
The loop started before code: toys opened up, parts reused, small machines made from whatever was around. The finished object mattered less than the moment the system revealed itself.
Software became the faster material. The same instinct stayed — take the thing apart, understand the pressure point, rebuild it as something useful, then put it in front of people.
That is still the studio: one builder, narrow scope, steady shipping, and a bias toward work that proves itself in the hand.
How a thing gets from irritation to shipped.
Every product in the catalogue went through the same four steps. Written down because a founder deciding whether to hire me is really asking what happens after the contract is signed.
Notice
Find the friction hiding in plain sight.
Most products start as a small irritation: a slow workflow, a repeated export, a missing native tool, a thing that should already exist.
Build
Make the smallest useful version.
Scope stays narrow until the core interaction feels obvious. The first version should solve one real problem without asking for patience.
Ship
Put it where the market can vote.
The App Store, the browser, or a client workflow gives cleaner feedback than another private polish pass.
Compound
Keep what earns trust. Retire what does not.
Products that help people get attention. Products that do not get studied, simplified, or replaced by the next attempt.
Proof over claims
Screenshots, shipped products, real links, working software.
Process over drama
No launch theater. Build, ship, listen, tighten.
Useful things, shipped quietly.
The contact page goes to one inbox. The same person who builds the products reads the message.